Hexopolis is a 2-player abstract competitive strategy game. Based in Boston, USA, it has had as its objective to entertain while creating intriguing new challenges within each game ever since the first set was assembled.
Hexopolis is a strive at the communication of a few simple, focused ideas from its developer to the players. It is a manifestation of the human experience through minimalist design, and that experience is something that we hope we can share with you all. Whether Hexopolis is something that allows you to create, connect with people, find calm with a cozy drink in your favorite spot, or venture your way down branching logic puzzles and spatial rabbit holes, we hope that the game will give you pause and inspiration like it continues to do for us.
Now with a growing following worldwide, Hexopolis is bridging players together one set at a time. We look forward to seeing what new landscapes our architects discover as Hexopolis continues to make its way out into the world to you, our community of builders, architects, and creators.
Thanks for playing,
The Hexopolis Team
Andrew is an ambitious Franco-American game developer whose objective is nothing less than to change games forever. Some of the games that have shaped him as a designer include The Witness, Prey (2017), and The Legend of Zelda: Breath of the Wild.
In recent years, Andrew has gained an interest for innovative concepts, strong core mechanics, and minimalist design. With his area of focus lying in video game design, he has decided to experiment with analog design by creating a board game.
Hexopolis is his first published game.